Mini-Revver 3D

Nintendo 64 Grades

 

1-3 = Bad

4 = Below Average

5 = Average

6 = Above Average/OK

7 = Good

8 = Great

9 = Fantastic

10 = Perfect

 

 

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Classic/Must Play

 

Action

 

 

 

 

Blast Corps

 

Graphics-7 Sound-8 Control-7.5 Challenge- Story-5

Level Design-7.5 Frustration-7 Fun- (7.5) Originality-8

Overall Score-

 

+ Original concept, good longevity, good in-game instructions, humorous, secrets, good variety of

vehicles including “mechas”

 

- You can’t zoom out the camera, the flying mecha has awkward controls (no shadow?),

collectathon tendencies, no difficulty options?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sin and Punishment

 

 

 

 

Adventure / RPG

 

Conker’s Bad Fur Day

 

 

 

Strategy RPG

 

 

 

Survival Horror

 

Resident Evil 2

 

 

 

Fighting

 

 

 

Platform

 

Mischief Makers

 

 

 

Puzzle

 

Wetrix

 

 

 

Racing

 

 

 

Shoot ‘em up

 

Star Fox 64 / Star Wing 64

 

 


Great/Interesting/Worthwhile (7.5 - 8.5)

 

 

Action

 

Bangai-O

 

Body Harvest

 

Jet Force Gemini

 

Star Wars: Shadows of the Empire

 

Space Station Silicon Valley

 

 

 

 

FPS


Doom 64

GoldenEye 007

Perfect Dark

Turok

Quake II

 

 

 

 

 

ACTION ADVENTURE / RPG

 

 


Legend of Zelda: Majora’s Mask

Graphics-9 Sound-9 Control-7.5 Challenge-7 Story-8

Level Design-8 Frustration-7.5 Fun-8 Originality-7

Overall Score-

+ Innovative gameplay (time manipulation through ocarina playing, the masks that transform you and let you reach certain areas and use new abilites), great creepy atmosphere (a lot darker than OOT), some great characters, great art direction (mixes european and japanese mythological aesthetics), good dramaturgy, weather effects, daylight cycle, you can slow down time or travel back and forth (using basic note input on the ocarina)

- starts out with a few fetch quests (and there are more later on, sometimes very time consuming because of the trial and error), gameplay would've been a lot smoother if you had more control over the time travellng aspect (instead of only being able to travel either to the beginning of day 1 or 12 hours ahead, and slowing the speed by 3x - the game loops n a 3 day cycle), it's easy to accidentally skip some important text and it's (sometimes) not repeated or noted down somewhere (never), some camera issues (tends to go into frog perspective or pick a bad angle, and you can't control it that well outside of combat), annoying fairy sidekick, some handholding, you lose your expendable items and money after time travelling (at least the first time), you can't skip cutscenes, you can't fastforward some text, "no" is default when you're asked a question, jumping is semi-automatic and can only be done in platform segments (when reaching a ledge), you can't talk to some npcs and you need to be exactly in front of everyone/thing to talk/read, moving around larger areas on foot is too slow (you do get a horse later on), having to wait for shops to open or certain events to happen gets tedious, pop up (objects appear out of the blue in the horizon), a lot of pointless item collecting

 

 

 

 

 

Paper Mario

 

 

 

 

 

 

RPG

 

 

 

 

 

 

Beat em up / Shoot em up

 

 

 

Fighting

 

 

 

 

Platform

 

Banjo Kazooie

 

 

 

 

Super Mario 64 - Gfx-7.5 Snd-7.5 Ctrl-7 Chl- Sty-4 Ld-6.5 Fr-8.5 Fun-6 Ov-

 

+ Innovative gameplay, new moves that are fun to use once you learn them (sliding and

stomping, triple jumping), good length, hidden items, save feature (save after each finished

level or collected star), good variation, mario is more charming than ever

- Too much focus on finding and collecting generic items (they do unlock levels at first but

later on there's no real purpose to it), slopes are too damn slippery! (and you can't

slow down once you start gliding even at like 10 degree angles), when turning around

mario sometimes needs too much room making you fall off ledges quite easily, camera

issues (it often chooses a bad perspective and having to tweak it seriously breaks the flow

of the gameplay), many tedious platforming parts where if you fall you have to replay

half the level, somewhat slow swimming, frustrating snow levels, simple bosses, some trial

& error (having to figure out the controls, blocks that suddenly fall beneath you, cheap

hits (caused by camera issues)), levels are often too open ended and vertical (very

tedious if you make a mistake), finding a star throws you out of the level you're in (you

might want to keep playing until the end!?), a simple thing like reading signs/talking to npcs

is tedious because you need to stand in the exact right spot (otherwise you'll punch them

instead)

 

 

 

 

 

 

Puzzle

 

 

 

Sports

 

 

 

Racing

 

Wave Race 64

 

 

 

Strategy

 

Ogre Battle 64

 

 

 

 

Simulation
 

 

 


Good if You Like the Genre/Worth Trying

 

 

Bomberman 64

 

F-Zero X

 

 

 

 

Legend of Zelda: Ocarina of Time

Graphics-7.5 Sound-8 Control-7.5 Challenge- Story-6.5

Level Design-7 Frustration-7.5 Fun-7 Originality-6

Overall Score-

+ Good length, a more fleshed out take on the classic story, new equipment (slingshot),

new moves, z-targeting works well (though it makes combat too easy), time travel,

horseback riding, hidden items, long quest

 

- slow start with fetch quests and annoying characters (navi and owl), some lag, the fairy is

extremely annoying at times, travelling is very slow before getting the horse (areas are large

bland looking and mostly empty), mostly predictable and clichéd story, easy bosses

overall, the overworld is too shematic (a large round field connected to a few sub-areas -

how exciting!), camera issues (see majora's mask), the ocarina playing was done before

in Monster World III, and it feels nothing like actually playing music, unskippable dialogue

and cutscenes, mostly boring dialogue

 

 

 

 

 

 

Mario Kart 64

 

Pilotwings 64

 

Quake 64

 

Super Smash Bros.

 

Wipeout 64

 

 

 

 

Mediocre/Not For Everyone

 

 

 


Crap…